Overtime (sports)

Overtime or extra time is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw. In most sports, this extra period is only played if the game is required to have a clear winner, as in single-elimination tournaments where only one team or player per match can advance to the next round. In other sports, particular those prominently played in North America where draws are generally disfavored, some form of extra time is employed for all games.

The rules of overtime or extra time vary between sports and even different competitions. Some may employ "sudden death", where the first player or team who scores immediately wins the game. In others, play continues until a specified time has elapsed, and only then is the winner declared. If the contest remains tied after the extra session, depending on the rules, the match may immediately end as a draw, additional periods may be played, or a different tiebreaking procedure such as a penalty shootout may be used instead.

The term "overtime" is primarily used in North America, whereas "extra time" is used in other continents.

Contents

Association football

Professional association football play an extra 30 minutes, made up of two 15-minute periods. Not all competitions employ extra time; for example, CONMEBOL has historically never used extra time in any of the competitions it directly organises, such as the Copa Libertadores (today, it uses extra time only in the final match of a competition). If such a game is still tied after extra time it is usually decided by kicks from the penalty spot, commonly called a penalty shootout. If the score remains level after extra time, the game is determined as a draw and the winning penalty shootout team are provided with recognition.

Beach Soccer

In beach soccer, since there are no draws, if teams are level after regulation time, three minutes of extra time are played, followed by a sudden death penalty shootout.

American and Canadian football

Professional

The NFL introduced overtime for the playoffs in 1941, and started in pre-season games in 1955. In 1974, the NFL adopted sudden death overtime for regular season games. If the score is tied after regulation time has concluded, an additional 15-minute period is played. The captains meet with the officials for a coin toss, and then one side kicks off to the other, as at the start of a game. The first team to score during the extra period wins the game. In the regular season, if the overtime period is completed without either side scoring, the game ends in a draw. Because there cannot be a tie in the playoffs, the teams switch ends of the field and start additional 15-minute overtime periods until one side scores.

"In March 2010, the NFL amended its rules for overtime after a vote by the team owners. If the team that wins the coin toss scores a touchdown on their first possession, they are declared the winner. If they score a field goal on their first possession, however, the opposing team is given possession of the ball and an opportunity to score(in postseason); if the score is tied again after that possession, sudden death rules apply and the next team to score by any method is declared the winner, and the number of additional 15 minute periods will not matter. If neither team scores there will be another overtime period to be played before resulting in a tie (with exception of postseason, when the game will be played until a winner is declared)[1] The rule change currently applies to both regular, and postseason games."-www.nfl.com[1]

The Arena Football League and NFL Europa used a variant in which each team is guaranteed one possession. Whoever is leading after one possession wins the game; if the teams remain tied after one possession, the game goes to sudden death. This procedure was used by the United Football League in its inaugural 2009 season.[2]

The short-lived World Football League, for its inaugural 1974 season (the same year the NFL established sudden death in the regular season), used extra time (one full fifteen-minute quarter, divided into two halves).

College, high-school, and Canadian football

In college and high school football, as well as the Canadian Football League, an overtime procedure is used to determine the winner. This method is sometimes referred to as a "Kansas Playoff," or "Kansas Plan" because of its origins for high school football in that state. A brief summary of the rules:

On two occasions, just two plays were required to determine an overtime winner in an NCAA football game. These occurred on September 26, 2002, when Louisville defeated Florida State 26-20, and September 27, 2003 when Georgia Tech defeated Vanderbilt 24-17.

It is possible for a college game to end after a single play in overtime if the team on defense secures a turnover and returns it for a touchdown. (One example of a defensive touchdown ending the game occurred on September 9, 2005 when Ohio defeated Pittsburgh 16-10 on an 85 yard interception return by Dion Byrum; this occurred on the third play of overtime.) Furthermore, it is possible (but not likely) that the defense may get a safety on the first possession in overtime, thus ending the game after only one overtime play. Because this would require the offense to go backward 75 yards, this is extremely improbable and has never happened in FBS.

The short-lived XFL used a modified Kansas Playoff, where the series would start on the 20-yard line and have four downs to score. However, if the first team to play overtime scored a touchdown in less than four downs, the second team would have to score in just as many plays (for instance, if the first team scored a touchdown on three downs, the second team would only have three downs to score a touchdown). Neither team could kick a field goal until the fourth down. Rather than a coin toss, the winner of the opening scramble at the beginning of the game also got to choose to go first or second in overtime.

Basketball

In basketball, if the score is tied at the end of regulation play, the teams play a five-minute overtime period. In levels below collegiate/Olympic play, an overtime period is half the length of a standard quarter, i.e., four minutes for high school varsity. FIBA 33, a formalized version of the halfcourt three-on-three game, uses two-minute overtime periods. The alternating possession rule is used to start all overtime periods under international rules[3] while a jump ball is used under high school and NCAA rules, with the arrow reset based on the results of the jump ball to start each overtime. The National Basketball Association, which uses a quarter-possession rule to start periods after the opening jump, also uses a jump ball.[4][5][6] The entire overtime period is played; there is no sudden-death provision. The only exception is in FIBA 33, in which the game ends by rule once either team has scored at least 33 points. All counts of personal fouls against players are carried over for the purpose of disqualifying players. If the score remains tied after an overtime period, an additional overtime period is played.

As many as six overtime periods have been necessary to determine a winner in a NBA game.[7]

In exhibition games (non-competitive play), it is upon the discretion of the coaches and/or organizers if an overtime is to be played, especially if it is a non-tournament game (a one-off event).

Starting in 2009–10, the quarterfinals of the Eurocup, Europe's second-tier transnational competition, will be the only competitive games in which overtime will not automatically be employed. The quarterfinals of that competition, from 2009–10, are two-legged ties determined on aggregate score. The first game may end in a draw. The second game will have an overtime only if it is required to break an aggregate tie at the end of regulation in the second leg.[8] Although other competitions use two-legged ties at various stages, the Eurocup quarterfinals is the only tournament to use overtime only if the aggregate score after the second game is tied.

Ice hockey

In ice hockey, if the score is tied at the end of regulation play, certain leagues play overtime.

The 5-minute overtime period was introduced for regular season games beginning with the 1983-84 NHL season, but with teams at full strength on the ice.[12] Overtime in the regular season was reduced to four skaters a side starting in the 2000-2001 season.[12] The "shootout" was introduced for the 2005-06 NHL regular season.[12]

As many as six overtime periods have been necessary to determine a winner in the NHL.[14]

Team handball

Baseball and Softball

Baseball and softball are unique among the popular North American team sports in that they do not use a game clock. However, if the regulation number of innings are complete (normally nine in baseball and seven in softball) and the score is even, the game continues for multiple extra innings as are needed to determine a winner. The only exception to this is in Nippon Professional Baseball, where the game ends in a draw after 12 innings if the score is tied. Ties are allowed to stand in the regular season; postseason ties (which happen after 15 innings) must be replayed in their entirety.

Rugby League

Rugby league football games in some competitions are decided using overtime systems if they are tied at full time (80 minutes). One overtime system is golden point, a system in which any score (try, penalty goal, or field goal) by a team immediately wins the game. The format most commonly used entails a five minute period of golden point, after which the teams switch ends and play begins again, not stopping until points are scored.

Other sports

Longest games

Baseball

Basketball

American football

Ice hockey

Lacrosse

See also

References

  1. 1.0 1.1 Clayton, John; Mortensen, Chris (March 24, 2010). "Rules proposal passes on 28-4 vote". ESPN. http://sports.espn.go.com/nfl/news/story?id=5022064. Retrieved July 29, 2010. 
  2. "The Rules of the United Football League". UFL. http://www.ufl-football.com/about-us/ufl-rules. Retrieved July 29, 2010. 
  3. FIBA Official Basketball Rules (2010) Rule 4, Section 12.1.1 Retrieved July 26, 2010
  4. Struckhoff, Mary, ed (2009). 2009-2010 NFHS Basketball Rules. Indianapolis, Indiana: National Federation of High Schools. p. 34.  Rule 4, Section 28, Article 1
  5. 2009-2011 Men's & Women's Basketball Rules Rule 4, Section 42, Article 1. Retrieved July 26, 2010
  6. NBA Official Rules (2009-2010) Rule 6, Section I, a. Retrieved July 26, 2010
  7. This Date in History-January
  8. "Eurocup 2009–10 Competition System". ULEB. http://www.eurocupbasketball.com/ulebcup/home/on-court/format. Retrieved 2010-02-10. 
  9. 2009-2010 Official NHL Rulebook Section 10, Rule 84.1 Retrieved July 26, 2010
  10. 10.0 10.1 2009-2010 Official NHL Rulebook Section 10, Rule 84.4 Retrieved July 26, 2010
  11. "Malik's goal lifts Rangers in league's longest shootout". ESPN. November 26, 2005. http://espn.go.com/nhl/recap/_/id/251126013/washington-capitals-vs-ny-rangers-rangers. Retrieved July 26, 2010. 
  12. 12.0 12.1 12.2 National Hockey League (NHL) Major Rule Changes
  13. 2009-2010 Official NHL Rulebook Section 10, Rule 84.5 Retrieved July 26, 2010
  14. 14.0 14.1 14.2 "NHL Playoffs -- Longest OT games". ESPN. April 12, 2007. http://sports.espn.go.com/nhl/playoffs2007/news/story?id=2834465. Retrieved July 26, 2010. 
  15. 2010 AFL Grand Final, Collingwood vs St. Kilda Ticket info, extra time comfirmed, Retrieved 25th September 2010
  16. NFL Record & Fact Book 2010. NFL. July 2010. p. 549. ISBN 978-1603208338.